We Asked Roblox’s C.E.O. About Child Safety. It Got Tense.
Roblox's popularity has exploded among kids since the pandemic. Today Roblox has more than 150 million daily active users, and functions as one of the primary online gathering places for preteens. But precisely because Roblox is so popular with children, it has also attracted the attention of adult predators.
This week we’re joined by Roblox chief executive David Baszucki for a conversation about how the company is responding to allegations that it has become unsafe for children, and the new measures the gaming platform says it’s now implementing to protect them.
Guests:
David Baszucki, chief executive of Roblox
Additional Reading:
Roblox Sued for Wrongful Death After Teenager’s Suicide
Generation Alpha’s FarmVille Is Growing Like Crazy in Roblox
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#834: David Baszucki, Co-Founder of Roblox — The Path to 150M+ Daily Users, Critical Business Decisions, Ketogenic Therapy for Brain Health, Daily Routines, The Roblox Economy, and More
David Baszucki is the founder and CEO of Roblox. TIME named Roblox one of the “100 Most Influential Companies,” and it has been recognized by Fast Company for innovation on their “Most Innovative Companies” and “Most Innovative Companies in Gaming” lists.
This episode is brought to you by:
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Timestamps:
[00:00:00] Start.
[00:01:48] Kicking off with custom kettlebells.
[00:03:00] How David and I connected through Dominic D’Agostino and metabolic health research.
[00:04:30] Matthew Baszucki’s eight-year journey with bipolar disorder before keto breakthrough.
[00:08:14] Rescuing Matthew from the streets with a strategic hospital admission.
[00:18:18] Matthew’s disappearance from his mother’s perspective.
[00:19:37] Understanding how the ketogenic diet helps people with bipolar disorder.
[00:24:21] Meeting the challenges of ketogenic diet compliance.
[00:30:06] Measuring ketone levels.
[00:32:17] The clandestine Canadian CKM smuggling ring.
[00:33:07] The calm optimism, mental clarity, and reduced sleep requirements of ketosis.
[00:35:19] Breath hold experiments.
[00:37:44] Optimizing my sleep and minimizing my OCD on ketosis.
[00:40:18] How exogenous ketones improve verbal acuity of relatives with Alzheimer’s
[00:41:49] Lyme disease and ketosis.
[00:44:37] Talk therapy vs. mechanical therapy: Fixing the machinery first.
[00:45:47] Dangers of talk therapy without physiological foundation: Learned helplessness.
[00:46:49] Atmospheric Calm playlist: Ambient music for focus and productivity.
[00:49:16] How Roblox fits in with human connection evolution to the tune of 120 million daily users.
[00:52:50] Emergent games within the Roblox ecosystem.
[00:54:32] Roblox’s safety infrastructure: Built for all ages from day one.
[00:55:24] Future of 3D work: Virtual meetings replacing video calls, concerts, and political rallies.
[00:56:57] The inevitability of innovation.
[00:58:07] From early revenue challenges to a creator community earning over $1 billion a year.
[01:02:52] Taking economic inspiration from Adam Smith.
[01:03:54] Building the successful Robux system with a 20-person team in three months.
[01:10:17] How does Roblox guard against IP theft among its digital creators?
[01:14:32] Best company decisions made at Roblox thus far.
[01:19:35] Missteps and mistakes.
[01:21:07] When intuitive tech predictions pay off.
[01:25:49] David’s favorite niche Roblox games.
[01:28:41] Roblox kid safety: Filtered communication, parental controls, future AI age estimation, and clustering.
[01:32:02] Roblox AI infrastructure: Hundreds of models for safety, translation, 3D creation, and procedurally generated dreaming.
[01:33:33] Predictions: Sci-fi becoming reality, holodeck timeline, AI movies in 3-5 years, photorealistic virtual concerts.
[01:37:24] Product development and challenges of being a public company CEO.
[01:41:35] David’s self-care routine.
[01:45:20] Roblox wellness: CGMs for all employees, snack labeling system, employee transformations.
[01:47:11] Exploratory reading.
[01:49:32] “Feed Your Head”: David’s Jefferson Airplane-inspired billboard.
[01:50:24] Whole cream vs. half-and-half for coffee and other parting thoughts.
*
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The Story: Roblox and the ‘Prehistoric Era’ of Gaming w/ David Baszucki
David Baszucki is the co-founder and CEO of Roblox, the gaming platform that’s become a digital playground for millions of kids around the world. Baszucki sits down with Oz to talk about how Roblox became one of the most beloved tech platforms for the younger generations, and why he believes gaming is still in its “prehistoric era.” They also dive into one of the platform’s biggest challenges—safety—and what Roblox is doing to protect its users.
See omnystudio.com/listener for privacy information.
Roblox CEO: We Want AI To Generate Full Games — With David Baszucki
David Baszucki is the CEO of Roblox. He joins Big Technology Podcast to discuss how the company envisions generative AI playing into game creation on Roblox. Tune in to hear his vision for a future where users can prompt entire game experiences and modify them in real time using AI. We also cover child safety concerns, Hindenburg Research allegations, and whether parents should give their kids money to spend on Roblox. Hit play for an insightful conversation about the intersection of gaming, AI, and the future of creative digital experiences.
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CEO David Baszucki's mission to make Roblox a billion-player platform
Today we’re bringing you the last of our live-on-stage interviews from the 2023 Code Conference. Verge deputy editor Alex Heath sat down to chat with Roblox CEO David Baszucki.
Roblox definitely started out as a kid thing, but the company has big plans to change all that, and Alex got to find out a bit about how that’s going. Roblox is determined to be a platform, even more than a product — something users can develop games and experiences on. And of course, David and Alex spoke about AI. David sees a lot of opportunity for generative AI to help content creators on the Roblox platform in the not-so-distant future.
Links:
https://www.youtube.com/watch?v=mfYz8weQm4M
https://techcrunch.com/2023/09/21/roblox-cuts-30-on-talent-acquisition-team-as-hiring-slows/
https://www.theverge.com/2023/9/8/23864858/roblox-ceo-prediction-adults-dating-experiences-rdc-2023
https://www.theverge.com/2023/9/27/23889307/meta-ray-ban-smart-glasses-wearables-connect
https://www.theverge.com/23775268/roblox-ceo-david-baszucki-gaming-metaverse-robux-virtual-reality
https://mashable.com/article/karlie-kloss-roblox-klossette
https://www.theverge.com/23734209/parsons-roblox-design-class-metaverse-fashion
Transcript: https://www.theverge.com/e/23677085
Credits:
Decoder is a production of The Verge and part of the Vox Media Podcast Network.
Today’s episode was produced by Kate Cox and Nick Statt and was edited by Amanda Rose Smith.
The Decoder music is by Breakmaster Cylinder. Our Executive Producer is Eleanor Donovan.
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Why CEO David Baszucki is ready for Roblox to grow up
Roblox has 66 million daily users, and people spent 14 billion collective hours on Roblox in just Q1 of 2023. But its CEO David Baszucki still wants to see the company grow.
One idea? Aging up the kinds of experiences that are allowed on its platform. Roblox recently introduced 17+ experiences. It wants to add new AI world-building capabilities. It’s even partnering with advertisers to roll out more immersive ad experiences.
It’s been years since the number of adults gaming outnumbered kids – it seems like that’s driving a lot of growth for everyone, including Roblox. But these virtual world games seem like they all want to expand to be much more than just for kids, and much more than just for games.
If you think about it, Roblox is already like a metaverse. Schools are using it for classes, companies are starting to advertise there, and people are just hanging out as avatars.
It’s already big, but the hope is to get much, much bigger.
Alex Heath, deputy editor at The Verge, got the chance to chat with David up at Roblox headquarters in San Mateo, California. Their conversation covered a lot: why now’s the time for Roblox to grow up, the classic Decoder questions about structure and decision-making, and sadly, why infinite Robux isn’t a thing. Apologies to all the eight year olds out there.
Okay, Roblox CEO David Baszucki. Here we go.
Links:
Roblox will allow exclusive experiences for people 17 and over
Roblox, explained - The Verge
Fortnite and Roblox are dueling for the future of user-built games - The Verge
Credits:
Decoder is a production of The Verge and part of the Vox Media Podcast Network.
It was produced by Raghu Manavalan and Jackie McDermott and it was edited by Callie Wright.
The Decoder music is by Breakmaster Cylinder. Our Editorial Director is Brooke Minters and our Executive Director is Eleanor Donovan.
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Roblox: David Baszucki
In 2003, David Baszucki wanted to go viral. He had already sold a company that made educational software, and now he wanted to build something with mass appeal; with build-your-own avatars and myriad opportunities for users to compete and connect online. So in 2006, he and his co-founder Erik Cassel launched Roblox, a platform where you can play millions of different games, set in a wide array of virtual worlds.
You can adopt a pet, escape from jail, build and run your own restaurant, or solve a murder mystery; you can even create games of your own. During the start of the pandemic in 2020, half of the kids in the US were keeping in touch via Roblox, and today, the company is worth over 28 billion dollars.
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.